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Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Monday, July 23, 2012

Weird War II Pacific Theater, Part III

Most of this material has been intended for AE-WWII's upcoming Pacific Theater expansion.  As most of this has not been released yet, I won't go into too much detail but Matt Hope of Blackball Games (the new owner of AE-WWII) has given me the OK to post up some of my conversion work based on new units that will be featured.  I can't go into too much detail, but consider these a sneak preview for what's to come for AE-WWII.

Imperial Japanese Navy
I finally got about finishing up the rest of my Japanese army.  I had purchased a second boxed set of Bolt Action Imperial Japanese Army from Warlord Games, but this time painted them as Navy Troops.  I wanted them to look different from my existing IJA army.  They essentially wear the same uniform and use the same gear, except that instead of a star on their uniform they have an anchor.  Doing some Bing-Foo, I found that in most cases the uniform colors were about the same, but I did find some examples of this blue-grey that I decided to go with.  Unfortunately, I can't tell you the colors I used to get the blue grey because I, well, forgot.  The rest of the colors for the helmets and webbing were the same colors I used for the IJA force I did.


When assembling them, I made sure to mount different heads on the bodies than what I used for the IJA figures.  Also the set comes with a standard for Imperial Japan, the IJA and the IJN.












Imperial Japanese Army
I was able to get some more models that met the IJA army lists that had been released in the Over the Wire #17.   I couldn't find any models that were specifically Giretsu Airborne Commandos, but I was able to find some nice models armed with Type 100 Submachine Guns from The Assault Group that fit in well as commandos.  The Assault Group also provides weapons sold loosely, which come in handy for conversions.  I was able to order a bunch of Type 100 SMGs for some more conversions.













For the IJA Sniper, Jungle Fighters and the Takasago Raiders, I used these Jungle Fighters & Snipers from Old Glory, which are also from West Wind's Berlin or Bust line. 




















For the IJA Combat Engineers, which are essentially another heavy weapon team, I was able to find some models with flame throwers from The Assault Group, but so far nobody with a Type 97 Anti-Tank Rifle.  Although they are sold in a set, which is more flame throwers than I need, I found that the excess can be used for some of the weirder stuff that will be available for the IJA and IJN forces.





This officer set from The Assault Group gave me some opportunities to make some other individual units and hero types.










Field Ninjas
You just can't have Weird War II Japanese without ninjas.  So far the Over the Wire article featured a host of Field Ninjas available to the IJA.  Actually they will be part of a Japanese occult sub-faction called The Black Dragon Society.  While looking for material to field my IJA forces, I came across this set of ninjas on eBay.  However I cannot determine who made them (yes, even I have been stumped).  So if you recognize these guys, chime in.




The Field Ninja Specialists listed in the OTW#17 were Assassin, Battlefield Terror, and Saboteur.  Based on the descriptions of the first two, they could easily be represented by many of the thousands of ninja models out there.  However the Saboteur is armed with one of those hard to find Type 100 SMGs, Grenades and a Ninja-To sword.  Fortunately The Assault Group sells loose weapons in packs of 10 and I was able to get some for conversion work.  Originally I had intended to use some of the ninjas I purchased recently.  However I found their poses just weren't what I was looking for and cutting them up and reposing them was probably going to be more problems then it was worth. 







Then I dug through my Heroclix bitz bin and found a number of The Hand Ninjas.  Being that soft plastic, they were easy to cut up and repose to put representative weapons in their hands.  Unfortunately these ninjas are a bit big compared to most other 28mm figures.  That's one of the problems with using Heroclix is that their scale is all over the map.  I started with this ninja for my Japanese Saboteur.  He was armed with a pair of nunchaku.  Removing those and making some slight arm repositioning.  Then I put a Type 100 SMG in one hand and the other, which still had part of the nunchaku between his fingers (now reduced to a small cylinder) I fashioned into a hand grenade by attaching a small diameter piece of plastic to the top to represent the stem of a hand grenade.  For the ninja-to, I added a trophy sword from some of the loose custom bitz that came with my Bolt Action US Marines set I did several months back.  Using some green stuff to patch up the joints for my repostioning of the arms I then sculpted a strap to hold the sword on and an ammo pouch for the SMG.

I painted this ninja using obviously black, but with Reaper Nightmare Blue highlights and a heavy black inkwash.  The combat webbing and gear was Reaper Khaki Shadow with Delvan Mud glaze.
Now, not only do the Japanese get ninjas but so do the Americans!  Knowing some of the guys at Darkson Designs, the idea of a  Weird War II version of Snake Eyes vs. Stormshadow was going through their minds was probably not far off.  Anyways, the American Nesei Ninjas are very similar to the Japanese, except for the Saboteur.  He's armed with a M1A1 Thompson submachine gun.  I used this other Hand Ninja crouching down with a sword for my Nesei Ninja Saboteur.  I ended up using a West Wind Secrets of the Third Reich submachine gun as it was a bit bigger than the loose M1A1s and just looked more natural in the hands of this somewhat oversized ninja figure.  Removing the sword and reposing the arms.  Then I hand to do some work with the hands to make the left one hold the submachine gun.  Then I added a loose backpack from the spare bitz that came with the Bolt Action Marines.  Like the other ninja I used green stuff to fill in all the gaps after reposing the arms and molded an ammo pouch.  I took the sword and remade it into a scabbard and glued it to the side belt.  I painted this ninja with the usual black base coat then using P3 Coal Black highlights and a dark black inkwash.  The backpack, pouches and leggings were done with Vallejo Green-Grey with a Gryphon Sepia glaze.

Kappa
Kappa were are some monsters found in the Black Dragon Society list.  These are based on some Japanese folklore.  I found some models that fit the description perfectly, and the right number of models too.  These are some old Ral Partha Bushido miniatures.  I'm pretty sure they are OOP, as they do not show up in the Iron Wind Metals catalog.



Ghosts and Demons
Well The Black Dragon Society has a number of other supernatural units to add to the Japanese list.  This includes some ghosts and some Oni Demons.  Oni demons are actually quite common in 28mm scale and can be found by many manufacturers.  In fact I really didn't even have to buy anything new, I simply had to dig through my existing collection to find a number of them suitable.  In fact some were already slated to become proxies for the Chinese Ogre unit for Deadlands: The Great Rail Wars.  This one is an old Grenadier model that's been OOP for some time now.


Ghosts, particularly asian style ghosts appeared to be a bit more difficult to find.  Then as I was looking through the Malfaux lineup from Wyrd Games, for some Deadlands proxies, I found this beaut of a model called Ikiryo.  And there's quite a few suitable models in the Ressurectionists faction for Malfaux. 
I painted this one starting with a black basecoat.  I did the flesh with using Reaper Golden Skin Highlight, and highlighting it by mixing more white into the Golden Skin Highlight, and painting not only the flesh areas but along the tops of the sleeves and shoulder and torso areas.  Then ink with a very thin flesh wash using P3 Flesh Wash and a lot of acryllic floorwax.  Then adding a white glaze over it, by thinning Vallejo White Glaze with a lot of floorwax.  Using Citadel Fenrisian Grey, I painted from the bottom of the base on up and from the bottom of the sleeves on up.  Gradually I'd mix in Reaper Ghost White and thin down the mixture as I got closer to the flesh colored areas.  The hair was painted black with some Ghost Grey highlights.  At first I wanted to do something ornate with the mask, however most of the searches I found on Japanese ghosts seemed to show a simple white mask.



Now the American Office of Occult Research and Defense was able to summon up these Ghosts of Bataan for the American foreces in the Pacific.  From the description, it's simply an animated skeleton of a soldier who died as a prisoner to the Japanese and is armed with a Ghost Rifle, very similar to the SS Draugr.








Most skeletons I had were fantasy figures and I really didn't want to do another zombie, as it just didn't fit the description.  I remembered I had a skeleton in some tattered contemporary clothes, a biker jacket and jeans actually, in my Heroclix bitz box.  It's actually from the Horrorclix game.  By reposing the arms and doing some careful cut and re-glue of the fingers on the left hand I was able to install a 28mm metal M1 Garand rifle from The Assault Group.  For the helmet, I took an extra head from my Bolt Action Marines and trimmed the head out from under the helmet.  Then after trimming the top of the Skeleton's head off, I then glued the helmet down.

Starting with base-coating this figure black, I then painted the bones using Reaper Bone Shadow with highlights of Yellowed Bone and gradually added some white to the mix as I highlighted lighter areas.  I simply painted the blue jeans and leather jacket in the colors I painted my Marines.  However I gave them a lot more fading and highlights.  Then using some black and red washes I stained areas around the bullet holes in the back and around some torn edges.  Also some random splotches of Delvan mud to add some stains to the tattered uniform.

Sunday, February 19, 2012

Pulpy Retro-SciFi Projects - Hawkmen

Hands down, the coolest part of just about any incarnation of Flash Gordon has been the Hawkmen, well except for those stupid bird calling trechcoat wearing guys from that stupid SyFy production of Flash Gordon.  Anyways, I really wanted to make some classic hawkmen for my Retro-SciFi collection.







I ended up starting with DC Heroclix Hawkman and Hawk Girl. There were a number of variations of the same characters, all of whom had the same costume and could be easily obtained at a vary reasonable price.  This was ideal for creating an army of Hawkmen and of course Hawkwomen.  Furthermore being soft plastic they were easy to convert and fortunately all of the examples available were good sculpts too.


I had to re-arm them by cutting their arms off at the shoulder, elbows and wrists and re-working the pose to to accept a rifle.  I found ample retro-looking rifles in a plastic set of Mongoose's Gangs of Mega-City One Gangers.  The swords were pewter parts from my bitz bin, I think they were from Reaper or Iron Wind Metals. 


Cutting the heads off and repositioning them also helped add to vary the poses.  I had them all mounted on standard 30mm lipped bases, but made it appear that they were just taking off from the ground. 



For my leader, I clearly needed someone inspired by Prince Vultan.  Using one of the Hawkmen bodies, who was clearly much more ripped and not as rotund as any of the previous depictions of Vultan.  I called him Prince Ta'Lonn, as not not confuse the body build.  I replaced the Hawkman head with a bearded head from a plastic Mordheim sprue.  I removed the wings from the severed Hawkman helmet and applied them to the Mordheim head to keep with the winged helm theme and create more of a crown for him.

Then I replaced the mace with a raygun from Reaper's Futuristic Weapons sprue and keeping with spirit of the Brian Blessed depiction of Vultan, I used a warhammer and guantlet from Mordheim weapons sprue.  Great for thunking on the helmets of Imperial soldiers.  I made a princess figure using another winged DC Heroclix figure as well.  The only modification I made with that figure was to add a small raygun to her hand. 




Painting the figures, I followed the colors of the 1979 movie, also taking in some ideas from the 1978 animated series.  Starting with the flesh I used Reaper's Tanned flesh tones and icluded painting the legs, which the DC Heroclix figures wore rather tight pants.  Then the armor was done in dark leather and some brass detailing.  The wings were done with dark brown with grey highlights.




Pulpy Retro-SciFi Projects - Rocket Ships

I've always been a fan of the good ol'fashioned pulpy retro-scifi.  You, know Flash Gordon, Buck Rogers, that sort of thing.

Anyways, I really fell in love with the models from Hydra Miniatures.  Both their Retro Raygun and War Rocket lines of models are simply fantastic.  I've also been dabbling around in some rule sets, Fantastic Worlds by Rattrap Productions and Slipstream from Pinnacle Products.

Taking a suggestion from someone on The Miniatures Page, one night after gaming I stopped at a local Denny's to have a late night dinner and to sample out one of their D-Fusion Rocket Cups.  So when my dinner arrived with my D-Fusion Drink I was so excited I went back out to my car, grabbed some 28mm minis some paper an and a pencil.  While eating dinner, I ended up sketching out some ideas on how to turn one of these marvelous cups into a rocket ship, and yes I was getting some strange looks from some of the other diners around me.  I ended up asking the waitress if I could purchase more of the cups.  She saw my sketches and sort of looked at me strange but then she went back and checked and got the OK.  I beleive I bought then at about $4 each.

With my recently painted Galacteers in mind, I sort of envisoned these rockets as a Retro-SciFi UH-1 Huey Helicopter, dopping in low on a planets surface with big doors opening up to drop troops off as it skims the alien terrain.  It could also be an old workhorse, where surplus have been sold off from the military and are now in civilian use where the hulls have seen lots of modifications.  Next I started amassing my other materials for the work.  As this cup is made from non-polystyrene plastic, I couldn't use simple model glue to hold it all together.  So I had to use cyano acrylate glue (CA).  For the cockpit, I ended up using a plastic spoon.  A really nice domed shape cockpit was formed from using a spoon I obtained from the Q'doba restaurant near my office.  Cutting the handle off and filling in the gaps with epoxy putty.  The epoxy puttysticks well and required some filling and sanding to get the smooth surface howevever.  I framed in the cockpit with some thin strips of plastic from Plastruct.  The framing also helped hide the seam between the plastic spoon and the epoxy putty.  Simply cutting the length I needed, applying some CA glue and wrapping it along the surface and trimming the ends as necessary.  The hole where the coiled straw went in looked ideal for a weapons mount just under the cockpit.  I obtained a good retro looking ray gun from my bitz bin.  Some weapons from the Russian toy company Tehnlog's Robogear line worked great.

For the rocket motor, I used sections of Plastruct tube stock.  Simply cutting them to length using a miter saw and packing them into the center section.  Sort of giving the impression of a old retro styled rocket motor.  Sort of inspired by Buck Rogers, The Planet Express and the animated series version of Dr. Zarkov's rocketship.

The landing gear were a bit more tricky.  They were built using brass rod and lots of CA glue with accelerant into the deep cavities of the fin sections.  I envisioned this thing being able to launch and land vertically and horizontially.  The landing pads were made from plugs found at a hardware store used to hide screw heads on furniture.  They were glued to a bead to represent a ball socket where the rods and the pad meet together.

I sort of envisioned that the horizontal landing mode would have the pads opposite to the cockpit to rotate 90 degrees and a gear to drop out from the nose cone under the cockpit.  Glued a photo-etched panel to represent the landing gear door under the nose.  Other panels were made by gluing on some paper price tags I got at a craft store.  The cargo doors were simply implied by bordering them out with strip stock and other parts from my bitz bin.

I coated these rockets using Testors Metalizer Flat Aluminum.  I sort of wanted a 50s-60s era jet airplane look about them.  So I dug up a bunch of old decals from model kits of planes from that era.  Also found some stuff like numbers and stripes from some NASCAR model kits useful too.

Unfortunately I don't have these finished yet because after a few play testing sessions of my Retro-SciFi variant of the No Limits! rules, my wife dropped some jumper cables on the box that stored these rockets and they have been damaged.  I'm still trying to repair them.

So these are the only pictures I have done of the semi-completed rockets.  I'll post more when I get these repaired.